Violent video games are not causing kids to be violent people If there was an experiment created where a person was placed in front of a television screen, given a controller and allowed to play a violent first person shooter for an hour, would one feel the urge to shoot a school up? The question is do violent video games lead to violent behaviors? The research shows that violent video games cause heightened aggression, but not a more violent behavior. What trying to argue is that violent video games do not lead to violent behaviors.
But on the other hand people think that just because one plays a violent video game, must make them a bad person. Violent video games do not connect to violent behavior because there is no single factor that leads a person to be violent or aggressive, just because one plays violent video games does not make them a bad person and society has been unsuccessfully trying to connect violent crimes to multiple violent media’s. Next, there are no single factors that lead to a person to be a violent or aggressive person.
Dr. Strasburger from the University of New Mexico School of Medicine says that there were normally four factors that applied to school shooters. One, they had been abused or bullied. Two, they had a mental illness. Three, they were socially isolated. And four, that they had been playing violent video games. The Sandy Hook Elementary School shooter Adam Lanza played video games, but unlike violent video game he was playing a Japan favorite Dance Dance revolution at local a movie theatre.
A manager at the movie theatre say’s that he would get so into the game that he would whip himself into a frenzy and the manager would need to unplug the machine just to get him to leave. In the 1999 Columbine High school shooting, the shooter’s mothers blamed violent video games as the source of their violence but later to learn that home videos made by the shooter’s show that they were bullied and abused by the jocks at school and wanted to put it to a stop. Whether there is a mass shooting in the United States, it doesn’t take long before pundits suggests violent video games might be to blame.
Second reason is that just because one plays a violent video games does not necessarily make them a bad person. I play video games and I don’t feel a urge to shoot the school up. Kids know the difference between imagination and reality. Kids know that in a game that if they die they will just respond and continue playing, but in real life if a person dies they don’t come back. Think about that, you don’t come back, kids should be wanting to make the most of the time they have here on earth.
The rise in violent vi ent video game sales caused a drop in violent crimes. By people making violent video games people can express their anger in the game, rather than expressing how they feel in the real world. By stealing cars or shooting people on the streets in the game they can get away with it just not in real life, and they know it. Henry Jenkins of the University of South Carolina say’s that used in the right way violent video games could actually serve as a diagnostic tool.
Which in meaning means that in a violent fighting game it is showing if a character hits an opponent’s knee the knee breaks and stops the bad guy, so if a person is being chased after by a guy and he grabs them, they can make a critical decision that if they hit him in the knee he could go down and they can run away, that type of thinking could save their life all thanks to violent video games American Psychological Association (APA) states that 90 percent of children play video games in the world, 85 percent of the games contain violent content.
That makes me wonder how many times society has blamed violent video games for the root of one’s behavior. Third reason, Scientific American says that since the Victorian Era, educators have criticized violent dime novels, magazines, comic strips and newspaper articles for making the kids more violent (what they read is what they do) type thing. That is why society thinks that anything that kids read, see and hear they will want to try it. An example I hear all the time is “if Timmy wanted to jump off a bridge would you do it to”.
But that is proving my point whenever kids are asked that they would answer with a quick and sarcastic, “well no” because most kids know the difference between good and bad. Society also thinks that toys have connection to violent behavior such as dart guns and boxing gloves as aggressive toys, but the toys are actually protecting us from the danger. Dart guns are used as fake guns to shoot each other but, the fake guns shoot foam bullets not the real bullets that harm people.
And boxing gloves are used to lessen the impact of a hit so kids can beat up on each other and not get hurt as much. So, should something that is meant to protect us be band? Now to my personal beliefs on the topic of whether violent video games do not make one a violent person. I am personally is with the statement. Video games are meant to be fun and competitive. Yes people can get a little aggressive with playing them at some times but that comes with anything. It takes a lot more then a virtual game to make one a murder.
Violent video games do not make one a violent person. Real life examples that support my personal beliefs is the 1999 Columbine High school shooting The kids played violent video games but the reason for the shooting was because they had been bullied by the jocks at the school and left out of certain things that they liked to do. The Sandy Hook Elementary school shooter Adam Lanza Played video games but he liked the Dance Dance Revolution video game not a blood and gore game.
Kids were placed in a room and watched the child friendly show Mister Rogers Neighborhood for a thirty minute show and when the kids came out they were three times more aggressive all to do with what room and chairs they had been put it. In conclusion people must consider that there are many things that lead to a person being violent not just a virtual video game. Even the supreme court does not believe violent video games cause minors to act aggressive.